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Why aren't there any decent audio libraries for .NET? Don't get me wrong, it's nice that the framework supports some audio features in a very simple way if you want to just play something. However, if you need access to the audio data to manipulate it in whatever way or just want to know the duration, play location, audio ...
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I need to run it through it's paces, but I now have a VS2005 macro that will, whenever I successfully build a release mode project, package the project folder into a zip file named [ProjectName]_src_v[OutputAssemblyFileVersion].zip. And it doesn't require anything additional to be installed on the machine. And it's not ...
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